Aarav Nilesh Lele

Intangible
Mechanisms

Exploring the underlying mechanisms that govern complex systems.

  • Stanford Pre-Collegiate Studies · Discrete Mathematics
  • Ashoka Young Scholars · Economics, Finance & Markets
  • Founding President · JBCN STEM Club
  • House Captain · House Trophy hat-trick
  • Student Council Member
  • Founder · Teen Health Decoded
  • Builder · Sangha
  • 3×3 Official PB · 13.32s

At a glance

Curiosity, measured.

University programmes
3
Stanford · Ashoka
Initiatives led
5
Leadership · STEM · Community · Health
Open research questions
10
Maths, economics & game theory
Works in the library
22
Papers, books & lectures

01 — About

About

Honest likes, honest dislikes. A quick way to know how I think.

  • LOVE

    Puzzles, riddles, mysteries.

    Anything that needs figuring out, count me in!.

  • DETEST

    Coding.

    Just not my cup of tea. I go nuts spending hours for a single bug.

  • LOVE

    Running.

    It eases and declutters my mind whenever I'm stressed.

  • DETEST

    Playing cricket.

    Especially fielding where I'm waiting endlessly for the ball to come towards me.

  • LOVE

    Food.

    Trying different cuisines feels like experiencing a new culture!

  • DETEST

    My first MUN.

    The sessions were so long and interminable, I didn't come back for Day 2.

  • LOVE

    Solving problems.

    Especially when there's no obvious path in plain sight.

  • DETEST

    Overcomplicated projects.

    When there's so much work that it feels like the ship isn't moving.

  • LOVE

    Math & economics videos.

    I like my entertainment to leave me with a new insight.

  • DETEST

    Biology.

    Hundreds of Latin-derived terms to memorise, then systems and ecosystems where everything depends on everything else.

02 — Academics

Academics

Structured exploration of mathematics, economics, and algorithmic thinking. Focused on building analytical depth and understanding systems through abstraction and application.

School Journey

  1. Grades 1–4

    St. Gregorios High School

    • Grades 1–4 · ICSE
  2. Grades 5–10 · Present

    JBCN International School, Chembur

    • Grade 5 · IB PYP
    • Grades 6–8 · Cambridge Lower Secondary
    • Grades 9–10 · IGCSE

IGCSE Subjects

Grade 9 & 10
  • Additional Mathematics0606
  • International Mathematics0607
  • Physics0625
  • Chemistry0620
  • First Language English0500
  • French Foreign Language0520
  • Economics0455
  • Computer Science0478

Programs & Certificates

03 — Research

Research

My research focuses on breaking down complex systems into simple, manageable parts and mechanisms that can be analysed and evaluated individually. I aim to apply this approach to real-world problems by simplifying intricate ideas and concepts into structures that can be better understood and applied.

Ideas in Progress

Questions, patterns, and ideas I'm currently exploring across mathematics and economics.

01

Length-to-Diagonal Ratio

Geometry · Higher Dimensions · Patterns

A square with side length n has a diagonal of n√2, while a cube has a longest diagonal of n√3. In 4D, this becomes 2n. What happens in higher dimensions — and what about rectangles, cuboids, and other shapes?

02

Factorial Analysis of n×n×n Rubik's Cubes

Combinatorics · Permutations · Functions

How does the number of possible combinations grow as the size of a Rubik's Cube increases? Can this factorial behaviour be analysed and extrapolated as a function or graph?

03

Pareto's Law / 80–20 Rule

Inequality · Market Conditions · Rationality

In a free-market economy, does disproportionality continue to increase without government intervention because of an intangible mechanism?

04

Powers of 11 and Pascal's Triangle

Number Theory · Algebra · Combinatorics

When base 11 is raised to different powers, it starts to show the patterns of Pascal's Triangle: 11, 121, 1331, …, corresponding to a+b, (a+b)², (a+b)³, ….

05

Poker Outcomes Through Game Theory

Probability · Game Theory · Rational Decision-Making

Can the possible outcomes in poker be predicted using probability and player choices, assuming rational decision-making, and can game theory be used to find the optimal bets?

01

A Relationship Between π and e

Number Theory · Irrational Numbers · Algorithms

π⁴ + π⁵ ≈ e⁶. Can I produce an algorithm to find a direct or even closer approximation between these two irrational numbers?

02

The Ending Digits of Powers of 5

Number Theory · Modular Arithmetic · Patterns

How do the ending digits of powers of 5 evolve as the exponent increases? The values seem to repeat — but at what frequency, and can a formula be derived from this?

03

Recurring 9s and Countable Infinity

Number Theory · Infinity · Set Theory

Since 0.999… = 1, could the idea of recurring 9s also be used to think about countable infinity? If infinity can be approached but never reached, is there a similar relationship between recurring numbers and infinity?

04

Modular Arithmetic and Digit Patterns

Number Theory · Modular Arithmetic · Patterns

For any n-digit number, there is at least one digit divisible by n, or a combination of two or more digits whose sum is divisible by n. Can similar modular arithmetic ideas be applied to multiplication, subtraction, other operations, or different patterns?

05

Rethinking the Shape of Diminishing Marginal Utility

Behavioural Economics · Mathematical Modeling · Real-World Context

Theoretically, diminishing marginal utility is often shown as a smooth decline. But in real choices, could the decline be uneven — sometimes steep, sometimes gentle, or even shifted by certain units because of behavioural factors and individual choices?

22 entries

A Theory of Rational Addiction

Gary S. Becker & Kevin M. Murphy · 1988 · Behavioural Economics · Paper

Source ↗

A Walk Through Combinatorics

Miklós Bóna · 2006 · Combinatorics · Book

An Elementary Introduction to Number Theory, 3rd Edition

Calvin Long · 1995 · Number Theory · Reference

An Introduction to Cryptography

Ed Schaefer · — · Cryptography · Lecture Notes

Analysis I

Terence Tao · 2022 · Mathematical Analysis · Book

Source ↗

Anthropic's Claude tried to solve the Riemann hypothesis and found something new instead

Skye Jacobs · 2026 · AI & Number Theory · Article

Source ↗

Applied Combinatorics, 4th Edition

Allan Tucker · 2002 · Combinatorics · Reference

Book of Proof, 3rd Edition

Richard Hammack · 2018 · Proof Writing · Book

Source ↗

Discrete Mathematics and Its Applications, 4th Edition

Kenneth Rosen · 1999 · Discrete Mathematics · Reference

Intermediate Microeconomics

Hal R. Varian · 2014 · Microeconomics · Reference

Introduction to Cryptography with Coding Theory

W. Trappe & L. Washington · 2002 · Cryptography · Reference

Introduction to Graph Theory, 2nd Edition

Douglas West · 2001 · Graph Theory · Reference

Source ↗

Mathematical Reflections: In a Room with Many Mirrors

Peter Hilton, Derek Holton & Jean Pedersen · 1997 · Mathematics · Reference

Source ↗

Mathematical Statistics with Applications, 6th Edition

Dennis Wackerly, William Mendenhall III & Richard Scheaffer · 2002 · Mathematical Statistics · Reference

Mathematical Vistas: From a Room with Many Windows

Peter Hilton, Derek Holton & Jean Pedersen · 2002 · Mathematics · Reference

Source ↗

Mathematicians used Minecraft mobs to calculate Pi without writing a single line of code

Skye Jacobs · 2026 · Mathematics & Monte Carlo Methods · Article

Source ↗

Precalculus, 4th Edition

Lial, Hornsby & Schneider · 2009 · Precalculus · Reference

Pricing European Options: Martingale Derivation, Lattice Convergence and Discrete Hedging Error

Vivaan Talreja · 2026 · Quantitative Finance · Paper

Source ↗

Principles of Economics

Alfred Marshall · 1890 · Economics · Reference

Source ↗

Principles of Economics

N. Gregory Mankiw · 2018 · Economics · Reference

Source ↗

Prospect Theory

Daniel Kahneman & Amos Tversky · 1979 · Behavioural Economics · Paper

Scientific American: Mathematics (12+ articles)

Scientific American · Ongoing · Mathematics · Article

Source ↗

Interactive Explorations

Exemplar Models & Projects

Interactive models and experiments exploring mathematical and economic ideas. Each project explains the underlying idea, how the model works, and provides ways to explore it through examples and interaction.

Mathematics

Visual and interactive explorations of mathematical patterns, structures, and curiosities.

Easy· IntuitionOpen as its own page

Modular Arithmetic

Origin

This is a “modular addition table” which is based on the branch of mathematics called Number Theory, specifically Modular Arithmetic. It’s based on the principle that if the sum of non-negative integers exceeds or falls exactly at the agreed number n, it will loop back. That is: for whole numbers x, y (0, 1, 2, 3, ...), if x + y ≥ n, where n is a positive integer and the agreed modulus, the possible values you can get for the sum x + y can correspond to set z: {0, 1, 2, 3, ..., n − 2, n − 1}. With that being said, since the sum will always result in a non-negative value, the sum can be represented as n × m + q, where m, q are whole numbers and q is an element in set z.

How it works

Choose your “n” value, ideally between 1–10 for simplicity, and say n = 5. A table will be generated with the headers of rows and columns being: 0, 1, 2, 3, 4. For example, according to modular arithmetic: 0 + 1 = 1, 3 + 2 = 0 (because 3 + 2 ≥ 5, so it can be represented as 5 × 1 + 0, thus we get zero). Similarly, 4 + 4 = 3 (4 + 4 ≥ 5 and 5 × 1 + 3); To simplify this, when n = 5, calculate the sum of two numbers in algebra, then repeatedly subtract n until the new value is less than n but still non-negative: 4 + 4 = 8, and 8 − 5 = 3, and 0 ≤ 3 < 5, so in modular arithmetic, 4 + 4 = 3.

Explore

Please feel free to explore this feature, and I highly suggest observing any noticeable and recurring trends or patterns. You can try the same steps but with multiplication on your own if you are really fascinated by this concept!

Economics

Interactive models and experiments exploring economic ideas, relationships, and systems.

Easy· IntuitionOpen as its own page

Supply & Demand

Origin

Supply and demand is a fundamental economic model used to understand how prices and quantities are determined in a market. It describes the relationship between what consumers are willing to buy and what producers are willing to sell.

How it works

As price increases, quantity demanded generally decreases while quantity supplied increases. The point where the two curves meet is the market equilibrium.

Explore

Start the model and change the market price. Observe how quantity demanded and quantity supplied respond, and use the difference between them to identify a surplus or shortage.

Coming Next

From intuition to rigour.

16 more explorations are planned. Each grows out of something I've studied, ranked by how hard it makes you think.

Mathematics

1 live
  • Easy✓ Live
    Modular Arithmetic Tables (completed)

    Addition tables that loop back at the modulus, revealing the patterns hidden in remainders.

    Built on · Number Theory · Stanford SPCS

  • Easy
    The Last Digits of Powers (planned)

    Raise any base to increasing powers and watch the final digits settle into cycles, from why every 5ⁿ ends in 25 to what working mod 10ᵏ says about the rest.

    Built on · Number Theory · Further Ideas

  • Easy
    Pascal's Triangle and 11ⁿ (planned)

    Build Pascal's rows beside the powers of 11, see exactly where carrying breaks the resemblance, then recover the rows by switching to a larger base.

    Built on · Binomial Theorem · Ideas in Progress

  • Medium
    Induction, Step by Step (planned)

    Pick a claim, verify the base case, and watch the inductive step carry it forward, with strong induction for claims that lean on more than one earlier case.

    Built on · Proof Techniques · Stanford SPCS

  • Medium
    Counting the n×n×n Cube (planned)

    Derive the number of reachable states for any cube size from its corners, edges, and centres, then compare how fast that count grows against factorial and exponential curves.

    Built on · Combinatorics · Ideas in Progress

  • Medium
    Shortest Paths with Dijkstra (planned)

    Draw a weighted graph and step through Dijkstra's algorithm one vertex at a time, seeing why the greedy choice never goes wrong.

    Built on · Graph Theory · Stanford SPCS

  • Hard
    Public-Key Cryptography from First Principles (planned)

    Generate primes, compute φ(n) and a private key with the extended Euclidean algorithm, and send an RSA message. Then set Diffie–Hellman and ElGamal side by side and find what breaks each.

    Built on · Cryptography · Stanford SPCS

  • Hard
    Generating Functions as Counting Machines (planned)

    Encode a counting problem as a polynomial, multiply, and read the answer off a single coefficient. Then solve a recurrence the same way.

    Built on · Generating Functions · Stanford SPCS

  • Hard
    Diagonals Beyond Three Dimensions (planned)

    Extend n√2 and n√3 into d dimensions and follow the pattern to a strange conclusion: in high dimensions, almost all of a cube's volume sits near its corners.

    Built on · Geometry · Ideas in Progress

Economics

1 live
  • Easy✓ Live
    Supply and Demand (completed)

    Shift supply and demand curves and see the market find its new equilibrium price and quantity.

    Built on · Market Forces · IGCSE Economics

  • Easy
    Price Elasticity and Revenue (planned)

    Slide a price along a demand curve and watch the revenue rectangle grow or shrink, showing why a higher price earns more for some goods and less for others.

    Built on · Microeconomics · IGCSE Economics

  • Easy
    Time in the Market (planned)

    Follow two savers who start ten years apart and see how compounding, far more than contributions, decides who ends up ahead.

    Built on · The Psychology of Money · Morgan Housel

  • Medium
    The Utility-Maximising Consumer (planned)

    Divide a budget between two goods and watch the equi-marginal principle locate the best bundle. The groundwork for my paper on diminishing marginal utility.

    Built on · Consumer Theory · Varian

  • Medium
    Repeated Games (planned)

    Enter strategies into an iterated prisoner's dilemma tournament and see how cooperation survives among purely self-interested players.

    Built on · Game Theory · Ashoka YSP

  • Medium
    Two-Sided Platforms (planned)

    Model buyers and sellers who each value the other side, and find the tipping point where a platform either takes off or collapses.

    Built on · Platform Economics · Ashoka YSP

  • Hard
    Where Inequality Comes From (planned)

    Simulate thousands of fair, random exchanges, track the Lorenz curve and Gini coefficient live, and test whether taxes or redistribution can stop an 80/20 split from emerging.

    Built on · Pareto's Law · Ideas in Progress

  • Hard
    Rational Addiction (planned)

    Implement Becker and Murphy's model, where past consumption raises the value of future consumption, and trace how a fully forward-looking person can still end up addicted.

    Built on · Becker & Murphy · Research Library

  • Hard
    Solving a Simplified Poker (planned)

    Solve a three-card poker game for its Nash equilibrium and find the exact frequency at which a rational player should bluff.

    Built on · Game Theory · Ideas in Progress

04 — Initiatives

Initiatives

Things I've started, led, or helped build — at school and beyond.

01Leadership

Student Council Member & Valiant Vikings House Captain

As a member of the Learner Council, I worked on day-to-day student concerns and issues, upcoming school events, social-change initiatives, and student responsibilities across the school. I contributed to planning and supporting student-facing events, helped represent student perspectives, and worked alongside other council members to turn ideas into initiatives that could benefit the wider school community.

As Valiant Vikings House Captain, I took responsibility for coordinating and motivating my house, with a focus on both performance and teamwork. I planned activities by understanding my teammates' strengths and placing them where they could contribute most effectively, while also making sure everyone was comfortable and happy with their choices. I regularly checked in with team members, followed their progress, and helped coordinate participation across activities. We ultimately won the House Trophy that year, completing a hat-trick of consecutive victories.

Selected Work

  • JBCN Middle School MUN
  • Inter-JBCN Football Tournament
  • JBCN Women's Throwball Tournament
  • JBCN InspirUs — Valiant Vikings Victory
  • Composter Initiative — ongoing
  • Tetra-pack Initiative — ongoing
  • Orphanage Initiative — ongoing
  • Behaviour Metric System — under development
  • Felicitations for TDP and Sports Awards
Open page
02STEM

Founding President — STEM Club

Co-founded and served as the founding president of JBCN's first STEM Club. The club focused on hands-on learning through practical experiments rather than purely theory-based activities, with the aim of fostering curiosity, critical thinking, and problem-solving. I helped organise guest lectures, university visits, and student-led workshops, giving members opportunities to learn from professionals as well as from one another.

Selected Work

  • Marshmallow Vacuum Chamber Experiment
  • Spaghetti Tower-Building Challenge
  • Vedic Mathematics
  • Design a Bridge
  • Guest Lecture on Cloud Computing
  • Student Lecture on Reverse Engineering
  • Field Trip to Institute of Chemical Technology
  • Fresnel Lens Experiment — Optics
  • Paper Plane Aerodynamics Challenge
  • DNA Extraction from Banana
  • Make-a-thon Ideas
  • Elephant Toothpaste Experiment
Open page
03Community

Bake Sale — Shraddha Foundation

Along with Arhaan Lightwalla, Shivaan Sharma, and Vir Gangoly, I organised a bake sale at school to raise funds for the Shraddha Foundation, a shelter for cancer patients and survivors in Chembur. The idea was to use a school event to create a direct contribution to a local cause. We proposed holding the bake sale during a Quarter 2 PRD, planning to sell simple, non-spillable, room-temperature items such as muffins, cupcakes, bagels, brownies, and cookies.

The initiative eventually took place during a parent-teacher meeting on the school campus, allowing us to reach a much wider section of the school community. We baked and prepared items ourselves while also receiving contributions from other students, turning the sale into a broader student-led effort. All proceeds from the bake sale went to charity, supporting the Shraddha Foundation and helping contribute towards a Christmas celebration for the people it serves, including food and gifts.

Open page
04Health↗

Teen Health Decoded

Created Teen Health Decoded, a platform focused on making healthy eating and lifestyle information more accessible and relevant to teenagers. The idea grew from my interest in the relationship between food, health, behaviour, and the environments in which young people make everyday choices.

This became particularly interesting as I explored the wider policy landscape around food in schools. FSSAI's school-food regulations restrict the sale of foods high in fat, salt, and sugar (HFSS) to school children in school canteens, messes, and hostel kitchens, as well as within 50 metres of school gates. The framework also encourages schools to promote safe and balanced diets and healthier food environments. Rather than viewing healthy eating simply as an individual responsibility, I became interested in how schools, food environments, policy, and education can collectively shape the choices available to teenagers. Teen Health Decoded is my way of contributing to that conversation by sharing practical, accessible ideas around food and healthier lifestyles through a platform created specifically with teenagers in mind.

Open page
05Health↗

Sangha

Better choices, together. Sangha is an AI-powered community platform that encourages better habits, adds accountability, and makes the healthier choice the easy one.

Instead of relying on individual willpower, calorie counting or streaks, Sangha brings friends and families together around simple, realistic changes. Each member makes an if–then pact with an accountability partner, their circle works toward a shared weekly goal, and an AI coach suggests practical options based on budget, mood, and the household's allergies and food rules.

Sangha 2.0 is built on behavioural science (implementation intentions, habit formation, social support and choice architecture) and designed responsibly for teenagers: it never discusses calories or weight, runs a kindness check on every post, and points anyone in distress towards real support.

Selected Work

  • AI coach powered by Claude
  • Food Check with household-aware swaps
  • If–then pacts and accountability partners
  • AI kindness check for a safer feed
  • Momentum on a 66-day habit curve
  • Two-minute label-reading lessons
  • Works on phones and offline
Open page

05 — Principles

Principles

What matters most is the takeaway from each experience and how it shapes who you become.

01

Pursuit of Knowledge

The principles that shape how I seek knowledge.

02

Continuous Growth

The beliefs that shape how I approach challenges through continual improvement.

03

Reflections

Observations, questions, and ideas that continue to shape my perspective.

04

Additional Thoughts

Curious ponderings born from childlike wonder.

  1. Experience
  2. Takeaway
  3. Identity

06 — Currently

Currently

A live snapshot of what's on my desk, my shelf, and my stopwatch.

Reading

The Adventures of Sherlock Holmes

by Sir Arthur Conan Doyle

Previously read

  1. The Art of WarSun Tzu
  2. Atomic HabitsJames Clear
  3. The Courage to Be DislikedIchiro Kishimi & Fumitake Koga
  4. The Psychology of MoneyMorgan Housel

Now reading: The Adventures of Sherlock Holmes

Current Research Endeavour

Counting the n×n×n Rubik's Cube

How many reachable configurations does an n×n×n Rubik's Cube have, given that every scramble must be solvable back to the solved state using legal moves?

A combinatorial analysis of how the cube's state space grows with n: counting the permutations and orientations of corners, edges and centre pieces, then dividing out the parity and orientation constraints that make some arrangements unreachable, with the aim of a single formula that holds for every n.

Previously: A research paper on consumer behaviour and the diminishing marginal utility of consumption.

Speedcubing

Practising 3×3 solves, focusing on lookahead and consistency.

In competition

PB single
13.32s
Average
14.91s

Outside competition

PB single
10.66s
Average
12.79s

Recent focus: Improving TPS and inspection efficiency

Scramble · white top, green front

F' R' F2 L R2 F2 R' D2 R U2 B2 U2 D R D F2 L F D2

19 moves · solved in 10.66s

Apply the scramble, start a timer, and see how close you get to 10.66s. A move-by-move reconstruction is on the way.

Not sure your cube matches?

See the scramble in 3D ↗

Training

Training for my first races, building from 5 km to 10 km.

  1. IndianOil WNC Navy Half Marathon (9th edition)

    5 km

    22 Nov 2026

  2. Tata Mumbai Marathon 2027

    10 km

    17 Jan 2027

07 — What's Next

What's Next

The public roadmap for this website. It's a product, and it keeps shipping.

70%

37 of 53 shipped

16 still to build.

01

Experience

7 / 7 complete

  • Scroll Animations (completed)

    Refine the way sections and elements appear as you move through the website.

  • Transitions (completed)

    Add smoother transitions between states, sections, and interactions.

  • Micro-interactions (completed)

    Introduce subtle interactions that make the website feel more responsive and alive.

  • Hover Effects (completed)

    Add carefully designed hover states without making the interface feel excessive.

  • Mobile Experience (completed)

    Refine interactions and layouts specifically for smaller screens.

  • Page Transitions (completed)

    Carry the motion between pages too, so moving from the homepage to Sangha or a project feels like one continuous space. Now live.

  • Section Mini-Map (completed)

    A quiet column of markers along the edge that shows where I am on a long page and how much is left. Now live on wide screens.

02

Visual Design

5 / 5 complete

  • Typography (completed)

    Continue refining fonts, weights, hierarchy, spacing, and overall visual rhythm.

  • Visual Hierarchy (completed)

    Make the relationship between headings, descriptions, and supporting details even clearer.

  • Spacing & Rhythm (completed)

    Fine-tune spacing throughout the website so every section feels intentional.

  • Colour Palette (completed)

    Refine the restrained colour system while keeping the aesthetic minimal.

  • Visual Details (completed)

    Introduce subtle details that elevate the experience without adding clutter.

03

Interaction

3 / 4 complete

  • Principle Cards (completed)

    Improve the cards and modal interaction so they feel smoother and more natural.

  • Interactive Research (completed)

    Turn selected research ideas into interactive models and experiments.

  • Mathematical Visualisations (completed)

    Create visual ways to explore mathematical patterns and curiosities.

  • Solve Timer (planned)

    A 3×3 timer with official-style scrambles beside my speedcubing stats, so anyone can set a time against my best single.

04

Content

4 / 10 complete

  • Ideas in Progress (completed)

    Document ideas that are still developing.

  • Research Library (completed)

    Collect papers, books, lectures, documentaries, and resources and organize them like a library.

  • Research Restructure (completed)

    Refine the research section into a more scalable library with clearer data organization, source types, reading status, search, filtering, and room for future expansion.

  • Personal Writing (completed)

    Eventually make room for longer reflections and ideas. Complete Sections 03, 04 under Principles.

  • Paper Page (planned)

    A proper home for my paper on consumer behaviour: abstract, method, findings, and the full text once it's published.

  • Annotated Bookshelf (planned)

    Books I've finished, each with the one takeaway that stayed with me. Experience → takeaway, applied to reading.

  • Field Notes (planned)

    Short, dated notes on what I'm learning. Less finished than research, more lasting than a passing thought.

  • Recognition Timeline (planned)

    Programmes, certificates, and results in one chronological record, each linked to its evidence.

  • Problem of the Month (planned)

    One problem I've found worth thinking about, posted without a solution. My proof follows a month later.

  • Changelog (planned)

    A dated record of what changes on this site and why, so the roadmap has a paper trail.

05

Navigation & Functionality

7 / 8 complete

  • Better Navigation (completed)

    Continue refining navigation, section tracking, and movement throughout the site.

  • Search (completed)

    Eventually make research, notes, and projects searchable. Also a more structured way to explore literature using searchbar.

  • Filtering & Categories (completed)

    Add filtering where it genuinely improves larger collections.

  • Expanded Connect (completed)

    Develop the Connect section beyond LinkedIn and email.

  • Project Pages (completed)

    Give every exploration and initiative its own address, so a single idea can be shared without the whole site around it. Now live under /initiatives and /explorations.

  • Deep Links (completed)

    Let a link open a specific principle or certificate directly, instead of landing at the top of the page. Now live: every modal has a Copy link button.

  • Keyboard Navigation (completed)

    Move between sections with J and K, and press ? to see every shortcut. Now live.

  • Contact Form (planned)

    A way to reach me from the site itself, without needing to open an email app.

06

Technical Foundation

9 / 11 complete

  • Accessibility (completed)

    Improve keyboard navigation, semantic structure, and contrast.

  • Performance (completed)

    Optimise loading, rendering, and responsiveness.

  • Image Handling (completed)

    Improve image optimisation and responsive behaviour.

  • Responsive Design (completed)

    Continue refining the experience across devices.

  • SEO (completed)

    Improve metadata, discoverability, and search-engine optimisation.

  • Code Quality (completed)

    Keep components clean and maintainable.

  • Error Handling (completed)

    Handle edge cases and unexpected states gracefully.

  • Share Previews (completed)

    Generate a proper preview image and title for every page, so links look deliberate when shared on WhatsApp or LinkedIn.

  • Privacy-First Analytics (planned)

    Understand which sections and explorations people actually spend time on, without cookies or tracking individuals.

  • Perfect Lighthouse Score (planned)

    Reach 100 across performance, accessibility, best practices, and SEO, and keep it there. Desktop is 100 across the board; on a throttled mobile connection performance sits at 94–98.

  • Single Source of Truth (completed)

    Every dataset lives in exactly one place, and the codebase passes linting with zero errors.

07

Experimental

2 / 8 complete

  • Dark Mode? (completed)

    Something to explore if it fits the visual identity. Now live: try the toggle in the top-right.

  • Custom Cursor? (planned)

    Only if it genuinely adds to the experience.

  • Sound? (planned)

    An experimental possibility, with restraint first.

  • 3D Elements? (planned)

    Explore whether 3D can add value without distraction.

  • Experimental Navigation (completed)

    Try unconventional ways of moving through the site. Now live: press ⌘K (or Ctrl+K) anywhere.

  • A New Homepage (planned)

    Because the website may eventually outgrow the homepage it started with.

  • Portfolio Version (planned)

    Create an ultra-fast version of the website that summarises achievements, contributions, experiences, and academic work in a format designed for quick review.

  • Hidden Proof (planned)

    Somewhere on the site, a problem that unlocks something only once it's solved.

The website is not finished. I don't think it should be.

08 — Connect

Let's figure something out together.

For questions, collaborations, research ideas, or simply getting in touch.

Email meLinkedIn ↗